Welcome to the Space Giraffe Launch Blog!

Space Giraffe - Fighting Boffins in NUXX way - rhoshino

December 25, 2008 on 4:16 pm | In walkthrough, Uncategorized | No Comments

Hi, fuwafuwa here.

I hope you’ve been enjoying Space Giraffe PC :) If you have not tried it yet, you can download the demo from here.

It’s more than the XBLA version, also featuring extra NUXX mix of Space Giraffe. The backgrounds in the NUXX mix are much nicer-looking and less intense, so you can get into the game more easily. (Of course the PC version includes full-on psychedelia of the original as Acid-mix. So PC version has 100 + 100 = 200 levels.)

OK, the video walkthrough time! This time I talk about dealing with Boffins…I’m sure they’ve been killing lots of new SG players right now. I have Level 22 video below. They look different from XBLA version, because they are from the new NUXX  mix ;) Clearer to see, so more suitable for video walkthrough :)

<br /><a href=”http://video.msn.com/video.aspx?vid=6d367097-c280-43db-844b-9e092626c3e2″ target=”_new” title=”Space Giraffe - level 22(NUXX remix)”>Video: Space Giraffe - level 22(NUXX remix)</a>

Continue reading Space Giraffe - Fighting Boffins in NUXX way…

Space Giraffe PC Out In The Wild - Gaz

December 15, 2008 on 10:54 am | In Uncategorized | 1 Comment

Space Giraffe for the PC is finally complete. And no, it’s not a port! There’s everything from the XBLA version plus a complete 100 level graphic remix. You can find details here on the Llamasoft front page as to how to buy the game or try before you buy with the demo. I’m sure Jeff will be along soon with some more details :)

Space Giraffe - Level 20, the Power Zone recap! - rhoshino

November 27, 2008 on 2:44 pm | In walkthrough | No Comments

Hi, fuwafuwa here.

It’s Space Giraffe video walkthrough time again, but today I introduce the new Xbox LIVE Marketplace page first :)

Now, from your browser, you can tell your Xbox 360 to download Space Giraffe Xbox 360 demo. You can buy the game on that page, too :) Here are the direct links:

So please download the demo if you are with Xbox 360 but haven’t tried Space Giraffe …and enjoy it fully with our Space Giraffe walkthrough :)

Today’s video is Level 20 of Space Giraffe. The main focus is revisiting SG’s core mechanics the Power Zone…

Continue reading Space Giraffe - Level 20, the Power Zone recap!…

The light is coming soon. - Giles

November 5, 2008 on 4:47 pm | In Uncategorized | 2 Comments

The light is coming …

So where are we ?

Probably the question that many people are asking themselves.

Easy answer “yet translations” and final retouches plus “a couple of twists”.

Let me say this “technically the game is fully completed”, there’s been only a couple of very minor issues that we were a bit discussing on but fundamentally “it’s there, it all works, it’s ready”.

Now I am finalising stuff, we were still missing a few translations and we needed a bit of extra time needed to sort them out ( you would not believe how much time you spend to check strings really fit in place and/or modifying size of this and that to make them fit ).

Then while sorting out this kind of stuff I decided that “that thing does not look so good better to just make a little more effort and make it nicer” so I re-done the SG Installer to make it more user friendly and more nicer looking, it did not take really long but you know all takes a bit of time there and there.

Note I call it “beta” just because it’s not “the final version yet”, it’s just an ‘internal name’

Now about the twist, before you say “oh my .. yet more time to wait ” well not really it’s already done, just finishing to test it well it already works and is in place but we need to be sure it really works well ( never enough testing ).

The decision been made a bit to replace a certain thing with another but also to give you something that really is going to add some value, for now and for the future to Space Giraffe PC.

It’s actually been a bit of a “tough decision” that you would maybe not do in such a moment BUT we really decided “no that’s is we are going to do it !”.

So we introduced the fact that SG is capable to identify the presence of some “expansion packages” and present you a choice about what “flavour” of SG you wish to play.

A different package means a completely different set of levels with different graphics and gameplay, initially this was an idea we decided to leave “for the future” but it turns out that if we really wanted to do it we had to try it now so we’ve done it.

At this point we pushed a little bit further and we said “why not to also add the new GR+++ advanced shaders in ? That would allow us to make stuff look really much different”.

And so we tested and done it as well, it works, we are just “tightening up the graphics” ;)

Jokes apart that is how is going to be, what you are going to get is Space Giraffe exactly as you seen it on the 360 PLUS an “expansion pack” with 100 NEW levels that “no one else has seen before”, some of them could be a bit more “vanilla” for those that found the SG original graphics maybe a bit “too blasting for their own taste” we wish this time to really manage to pleasure more and less psychedelic users :)

This also allows us to create more content in the future.

So that’s it really, it’s been not such an easy decision to make we do know the expectations and eagerness of people to put hands on SG PC and trust me we really do not want to make you wait more than necessary.

But all this time deserves something extra and you are going to get it :)

Space Giraffe - Survive Level 63! - rhoshino

October 25, 2008 on 1:48 pm | In walkthrough | No Comments

Hi fuwafuwa here again.

If you are wondering how SG PC is progressing, I can say this. I’ve translated installer related phrases. You can see the localization process is nearing the end :)

Now, walkthrough time :) We’ve covered Level 1-9, then Level 13 and 16. In this post, I’ll talk about a later level, Level 63! Continue reading if you dare…

Continue reading Space Giraffe - Survive Level 63!…

Space Giraffe: Level 16 Walkthrough - rhoshino

October 18, 2008 on 11:06 am | In walkthrough | No Comments

Hi, fuwafuwa here :) Time for another Space Giraffe video walkthrough - supplemental guide to the main walkthrough and gameplay/enemies articles.

This time…Level 16: BABYLON AND TING!
<a href=”http://video.msn.com/video.aspx?vid=12415664-07c3-4cd7-9874-b91e14ef4953″ target=”_new” title=”Space Giraffe - Level 16″>Video: Space Giraffe - Level 16</a>

Have you ever wondered why some of Space Giraffe’s achievements include this phrase - “for 16 levels“?  This is because Space Giraffe consists of 16 level long chunks. Each of them starts with a plain environment introducing a new enemy,  then gets harder and harder, and ends with a *boss level*. So Level 16, 32, 48, 64, 80, 96, and 100 are boss levels. You need to use things you’ve learned in previous levels. They might look challenging, but once you beat them you’ll have an easy journey again…at least for a while ;)

Continue reading Space Giraffe: Level 16 Walkthrough…

nice little job we just did - Yak

October 9, 2008 on 6:10 pm | In Uncategorized | 1 Comment

Neon visualizer used in Space Invaders Extreme on x360

This was a really nice project for us to do since it not only allows us to keep the wolf from the door somewhat between our own game releases, it also allowed us to use the latest generation of Neon tech, which is considerably more advanced than the old stuff used in the x360 visualizer and Space Giraffe.

New Neon shader tech.

With the latest Neon shader tech we’re moving away from traditional polygonal representations of stuff, allowing us to generate much more natural looking shapes and organic-looking effects and objects.

More new Neon shader tech.

We can also generate much more subtle effects than before, so that not everything has to be bright and visually overstimulating, as some found the graphics in Space Giraffe to be. I know many people liked the overloaded style, but wouldn’t it be nice if we could provide a quieter mix for those who would like something more gentle?

With our expanding library of Neon effects modules and extended capabilities we will be able to satisfy both kinds of user. Neon tech is always being developed and refined.

Yes, it does exist :) - rhoshino

October 3, 2008 on 6:03 pm | In Uncategorized | No Comments

sgexists2.jpg

Yes, SGPC does exist! (Keep in mind we are still “refining” the “final thing”)

…And localization is going well, including Japanese :)

EDIT:

If you are  skeptical and you’d say “I won’t believe until I see it run”…hey, I remind you that you might have seen it already ;) Gameplay/Enemies videos you can find in the new Space Giraffe pages were recorded using the PC version(earlier build) :)

Are we there yet ? - Giles

October 3, 2008 on 5:44 pm | In Uncategorized | No Comments

Are we there yet ?

Well .. almost, it’s been a really long ride.

Why so long ? Simple answer, because it’s been a lot of work, lot of things to fix and do, lot of things to change and lot of things to test and debug.

All this in the aim of creating something that is “good as it should be”.

One of the big challenges that took quite some time to work it out been “performance” and trying to balance it with “not enormous requirements”.

When we say “performance” we mean 60 fps all over the place possibly constant all of time and when we say “not enormous requirements” we mean “the reasonably good graphic card”.

On the PC as you know you have lot more variables and situations that can arise it’s absolutely not like “the beautifully perfectly crafted” safe and cozy 360 envirronement where “everyone has the same”.

Second challenge been also to make the thing as more similar as possible to what SG on the 360 is.

Here I will spare you various technical details that could be an interesting but quite long story let’s say simply it’s not really that you can convert in a snap a thing from 360 to PC especially when the thing been born, tought, designed around the 360 and ( at that time ) not really with a PC in mind.

This is a lesson we learnt for the future sure when you do some stuff “think a bit larger” anyway it’s a matter of fact that “when you want to push up things” you’ll end up in doing some work twice in different ways there’s no escape.

Then, what else to say .. well definitely this PC version been extensively more tested than what the 360 been, a number of people contributed ( they still are ) in testing and giving us feedback about various things.

We did not introduce/modified new elements in the game we really wanted SG PC to be exactly like the 360 version but we have a few plans for the future so we’ll see how it goes :)

So I know you are all ager to finally see how this thing is and if you are still asking “ok but where are we now ?” the answer is “finishing localization and final tests”.

Necessary changes added more text and stuff and all that required time to be tested, generated quite some discussions, had to be modified, retested, debugged, etc.

All this been really a hell of a work but it generated a thing that it’s a good “foundation” for the next PC thing that will come out possibly in a much shorter time ;)

About this all I can say is “as soon as this is done I’ll start working on that one”.

So yes a lot of time from a certain perspective but trust me when you work on this stuff “time just flies” .. a week .. just a snap .. some bugs required two months to work them out ..

I really hope people will be pleased of SG PC and I am really sure all the accumulated experience will lead to even better PC products from LS in the future.

So a bit more patience and finally we’ll see all this, so far all good.

Space Giraffe: beyond the drop of fire - rhoshino

September 23, 2008 on 9:39 am | In walkthrough | 1 Comment

 Hi, fuwafuwa here. I’ve been doing extra localization work for SGPC right now :)

I hope you are enjoying Space Giraffe updates, including soundtrack download and the interview.

Space Giraffe walkthrough covers level 1-9. While I believe it teaches you all of basic Space Giraffe skills, I assume you might feel a bit stuck at times. So here I’ll take a look at such levels, one by one.

Let’s start from…

Level 13: May I have a drop of fire

<a href=”http://video.msn.com/video.aspx?vid=15f824b8-1efb-4ace-a3bb-4f1596ce7c94″ target=”_new” title=”Space Giraffe - level 13″>Video: Space Giraffe - level 13</a>

You might find this level deadly at first. You would run into flower stems or enemy bullets so easily. Why? It happens when you try to run around the surface when you don’t have to.

In Space Giraffe you can “bull” enemies. This means you can allow enemies to reach the rim. You don’t have to run around the web to shoot everything down. Just make sure the Power Zone is active, then enemies on the rim are harmless.

Here are Yak’s advices:

  • Watch the landing traces for the green traces of arriving flowers. Sweep hoof shots to where they are going to land to donkey most of the flowers early.
  • Don’t panic about not being able to sweep round the whole rim. Choose an area to defend, jiggle around in three or four lanes in that area keeping them clear.
  • Shoot stuff to keep Power Zone up, then anything apart from Flowers at the rim can be simply bulled. If a Flower rises up just avoid it till it pings off.
  • Watch out for flowers growing in your safe zone and be ready to shoot or avoid them. Likewise watch out for shots newly fired or returning.

The video above is following these advices. I shoot flowers early using my hoof shots(right analog stick). Less flowers = less trouble. Then I hang around defending the few safe lanes. I do a bit of short bull runs, but only when I feel safe(bullets/flower heads).”When you do move, use the right analogue stick to sweep your firing ahead of you” from level 6 of the walkthrough is also valid here.

Once you understand, I think you can do lots better than this video ;)

Enjoy the long giraffetastic journey, and come back here weekly for more tips and LS updates :)

P.S. LS’s next title Gridrunner+++ has a teaser page, too.

P.P.S. If you liked the two Redpoint songs(Satipn and Gardening By Numbers) in Space Giraffe, don’t forget to check out their new album Nostalgia For Now.

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